Beginnings: The Point of Attack

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Order '. . . affecting the audience is why one writes a play to begin with. You don't write it for yourself, the actors, or the director. You're there to do something to the audience.'

-- Lee Blessing






A rule with few exceptions . . .

Plays don't begin at the beginning.

It's only a slight overstatement to say that plays begin at the end. Remember that steam bubbling out of a crack in the ocean floor as the first island begins to form miles below the surface of the Pacific in the opening pages of the novel, HAWAII? That's a Point of Attack at the very beginning of a story, if there ever was one. Well, Michener could have started even earlier: with the Big Bang that began the formation of the universe [he saved that for another novel].

Unlike novels, plays don't have time to begin at the beginning. They begin at a point just before the primary conflict erupts out of the history of the story you want to tell.

The Point of Attack is that first thing the audience will see or hear as the play begins. And it's one of the few decisions you face in this business that can make or break a great idea for a play.

As you think about where the Point of Attack should be, remember that every story and its characters has a history. The problem is to decide where in that history to begin telling the tale:


|<-------STORY HISTORY -------------------------->PofA =|<------THE PLAY------>|

Plays need conflict to fuel their dramatic action. So this "fuel" needs to catch fire a few pages after the Point of Attack. This tells you where the Point of Attack should be in the history of the story you want to tell. Examples are one of the best ways to sort this out . . .

Point of Attack in Recent Plays


And the Point of Attack immediately gets you into the twin business of . . .

Exposition

Forshadowing


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